【玩转cocos2d-x之四十】Cocos2d-x 3.0截屏功能集成
3.0的截屏和2.x的截屏基本上相同,都是利用RenderTexture来处理,在渲染之前调用call函数,然后调用Cocos的场景visit函数对其进行渲染,渲染结束后调用end函数即可。只是3.0截屏需要在截完屏的下一帧才能处理RenderTexture,这点要注意。关于2.x的RenderTexture的API和demo可以参见http://blog.csdn.net/jackystudio/article/details/15498083。
本文的重点在于如何将截图功能继承到Cocos2d-x 3.0引擎。
集成到Director
这里选择把截屏功能继承到Director中,让全局的导演来执行截屏功能是一个很好的主意。
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| void Director::saveScreenshot(const std::string& fileName,const std::function<void(const std::string&)>& callback) { Image::Format format; if(std::string::npos != fileName.find_last_of(".")){ auto extension = fileName.substr(fileName.find_last_of("."),fileName.length()); if (!extension.compare(".png")) { format = Image::Format::PNG; } else if(!extension.compare(".jpg")) { format = Image::Format::JPG; } else{ CCLOG("cocos2d: the image can only be saved as JPG or PNG format"); return; } } else { CCLOG("cocos2d: the image can only be saved as JPG or PNG format"); return ; } auto renderTexture = RenderTexture::create(getWinSize().width, getWinSize().height, Texture2D::PixelFormat::RGBA8888); renderTexture->beginWithClear(0.0f, 0.0f, 0.0f, 0.0f); getRunningScene()->visit(); renderTexture->end(); renderTexture->saveToFile(fileName , format); auto fullPath = FileUtils::getInstance()->getWritablePath() + fileName; auto scheduleCallback = [&,fullPath,callback](float dt){ callback(fullPath); }; auto _schedule = getRunningScene()->getScheduler(); _schedule->schedule(scheduleCallback, this, 0.0f,0,0.0f, false, "screenshot"); }
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如何使用saveScreenshot
截屏功能使用起来也很简单,直接调用saveSecreenshot,其中第一个参数为文件名(支持png和jpg格式,不带后缀名默认为png格式),第二个参数为回调函数,你可以在回调函数中处理这个文件。
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| void ScreenshotTest::saveImage(Ref *pSender){ static int counter = 0; char png[20]; sprintf(png, "image-%d.png", counter); char jpg[20]; sprintf(jpg, "image-%d.jpg", counter); auto callback = [&](const std::string& fullPath){ auto sprite = Sprite::create(fullPath); CCASSERT(sprite!=nullptr, "Failed to create sprite."); addChild(sprite); sprite->setScale(0.3f); sprite->setPosition(Point(40, 40)); sprite->setRotation(counter * 3); CCLOG("Image saved %s", fullPath.c_str()); }; Director::getInstance()->saveScreenshot(png, callback); counter++; }
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源码下载
该功能已提交pull request到Cocos2d-x Github上了,有需求的童鞋们可以自己集成了。源码具体可以参见:https://github.com/cocos2d/cocos2d-x/pull/5978